Description

Firstly we need to meet pairity with existing Real TIme strategy games.

Description

To create a Real-Time strategy game that meets the pairity with existing Time strategy games, we will focus on implementing key features from various epics. This includes:

  • Game Mechanics: Implementing mechanics such as resource gathering, unit production, and building construction.
  • Game AI: Developing artificial intelligence for units to make decisions during gameplay.
  • Intelligent movement commands: Creating algorithms that allow units to move efficiently and effectively.

Requirements

Key Features

  • Movement Waypoints: Implementing a system where players can set waypoints for their units to follow, allowing for more strategic movement planning.
  • Building System: Developing a building system that allows players to construct structures such as barracks, factories, and research facilities.
  • Unit System: Creating an unit system with different types of units, each with unique abilities and strengths.
  • Attack System: Implementing an attack system where units can engage in combat with other units or structures.
  • Multiple Factions: Supporting multiple factions with their own units, buildings, and strategies.
  • Resource Mechanics: Introducing resource gathering mechanics to manage resources such as gold, food, and materials.
  • Minimap: Creating a minimap that displays important information about the game world, including unit locations and resource availability.
  • Fog of War: Implementing a fog of war system that reduces visibility in certain areas of the map.
  • Line of Sight System: Developing a line of sight system that allows players to see the position of their units relative to each other.
  • Sprite Sheets: Using sprite sheets to display unit and building graphics.
  • Order Queues: Implementing an order queue system that allows players to plan and execute complex strategies.
  • Ground Tiles: Creating ground tiles with different properties such as terrain, obstacles, and resource availability.
  • Predator Agents: Supporting predator agents that can be used to hunt down enemy units or structures.
  • Reverse Navigation Home: Implementing a reverse navigation home system that allows players to navigate back to their base from any location.