Metabolisim System

Agents need to slowly use resources they have consumed to survive.
Agent should starve to death to loose unless killed by another agent.

Requirements

  • Units consume plant matter to survive
  • Units mass is based on how much food it has consumed.
  • There is a maximum amount of food the agent can contain inside of them
  • Once an agent is full they begin going home.
  • Agents will not eat food they are carrying unless they get "hungry"
  • Hungry means the amount of food the agent can store internally has gone below a certain threshhold upon previously being satiated.
  • Agents are spawned hungry

Blocked by

  • trail entities
  • Reverse navigation
  • Resource system