Description

Since we use webgl to render our content, the logic for pooling these components is done at a lower level. The object pool current creates a buffer that can fit 100,000 instances of the given data type.

Requirements

  • Graphics systems don't break the game when large numbers of members are generated
  • the pool does not dramaticly effect performance

Tasks

  • Implement dynamic pools around typed buffers
  • Test pools performance using browser benchmarking tools.

Blocked by

Blocks