kanban/
board

New

39

Map generation

Terrain features

Faction Central building/townsquare

worker units

Weapon loadout system

In game unit designer

AI avatar video chat

Solar system level strategy game

Galactic level strategy game

planetary level strategy game

City builder

Tactical top down

Rim world clone

RPG with dynamic NPCs

Top down space tactical

Evolution

WWIII

War of the worlds

Colony simulator

Sims

Kanban board

Personal assistant

Warframe clone

Budget manager

Programming assistant

Web crawler

Prompt generator

Economy simulator

Space fps

Squad based top down

Smart Moba

Protein builder

Story writer

Model generator

sprite generator

Entity Linker

Ready

34

Hot reload system

  • Create a seperate pipeline for development and production

Update physics engine to increase accuracy and performance

  • Consolodate position and velocity into physics
  • When performing updates, do not mutate the state of the
    last tick. Use two data structures, and swap them out each tick.

unit system

  • A unit is an abstraction over an entity.
  • Entities can be anything in the game
  • A unit is a dynamic collection of entities
  • Like say a weapon, a shield

deletable entites

  • Entities can be deleted from a panel

simulation backend

  • Realizing after adding a toggle for the trail dots that rendering was not what was slowing the sim down
    We have decided to move this out of the todo backlog, as it will not be as much of a value add as we'd
    have liked. The simulation needs more Optimizations, and we don't currently have a place to host such an intensive backend.

Todo

4/5

github readme

  • The readme can be generated from this kanban through simple concatonation.

Add beautifier and beautifier to pipeline to pipeline

  • Maybe this should be done at the same time as hot reloading? it is at least blocked by that task.

In Progress

1/2

In Review

0/2

Done

10

sprites ✅ 2024-12-23

Home page ✅ 2024-12-23

settings interface ✅ 2024-12-22

config system ✅ 2024-12-23

  • we just kinda did this one before moving it through the board :shrug:

Github pages static site [high priority] ✅ 2024-12-23

Entity inspector ✅ 2024-12-23

Simulation reset ✅ 2024-12-23

trail entities ✅ 2024-12-23

Rejected

0